Every year, Forbes evaluates exciting.
technological advancements and lists what they believe to be the most progressive and powerful elements of the year. In 2013, one of the top options for tech and gadget development is the development and expansion of touch technology.
No touch technology combines the number of devices and devices. In some cases, like the Motorola X, touch is not included with voice recognition and usage signals. In others, such as the Kinect, touch is not included with the body image capture and motion recognition system. However, no touch technology has had such an impact, and it will be widely known. Here’s what you’ll need to know.
Body Parts Will Be Known.
Your body is one of the most unique elements of who you are, and Science Daily predicts that no touch technology will continue to rely on body language. This can be everything from a fingerprint scanner, when you don’t have to touch the screen, to a popular retina scanner. It looks like this particular technology will be one of the most effective ways to lock and secure devices to unauthorized users.
Sensitivity Will Be OK.
The Kinect and Wii are two of the most popular and well-known devices that do not use touch technology. However, at the same time, some issues have arisen when the devices are not precise enough. As anyone who has tried to play games on these devices can attest, getting out of the right range at least can significantly reduce the accuracy of game play. As a result, they will likely increase the overall sensitivity while also developing ways to test background noise.
Games Will Be Early Developers.
While smart shopper phones are becoming an important part of the development of touch technology, it looks like the game community will take control of this particular field. The first design effort came from the game community, and the greatest need for these resources was the game community. One of the exciting new gadgets coming out of 2014 is Meta SpaceGlass. They are a little inspired from Star Trek holodeck technology and classic 3D glasses. While developers have always said that visuals can be used for creative and
analytical purposes, the main reason for their development is games.
No touch technology will increase in popularity and sophistication as they continue to refine it. It is likely to be the key to various ways of acquiring devices and authorization. The sensitivity must be well-controlled. However, the market is ready for this technology. Possibly, the game community will greatly assist with development. This is a market segment with a passion for technology and a willingness to invest in it. Meta SpaceGlasses will likely make some positive strides in this development.